Text and voice chat available via third-party integrations.
Services such as dispatcher, balancer, auth and permissions.
The multiplayer will evolve into a SaaS service providing users with ready-made servers for implementation of a multiplayer mode. This can be applied to virtual 3D spaces, games, and other applications created by our users, who can scale and adjust the number of users (players) in personal areas. The complexity of the server infrastructure will be adjusted to the number of simultaneous access requirements.
Personal areas are equipped with server usage statistics (number of players, time, overloads, server capacity needs etc.) managed by a monitoring system. An open-source client library will make the multiplayer possible to plug into web applications and synchronize across the network of multiple users. The server will have an API for direct integration. Support will be available on a paid subscription.
The multiplayer will contain these functionalities:
Abstract data exchange channel
Integrated voice and text chat service (proprietary service)
Library with ready-made components for the organizational data (e.g. position synchronization of objects and states)